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Gamification As A Modern Approach To Teaching English As A Foreign Language: Theoretical Foundations And Motivational Potential

Authors

  • Fayoza Erkinovna Meyliyeva

    Teacher, Department of Foreign Language and Literature, Tashkent University of Applied Sciences, Tashkent, Uzbekistan
    Author

Keywords:

gamification; English as a foreign language; motivation; self-determination theory; flow; engagement; game elements; higher education.

Abstract

The thesis considers gamification as one of the modern approaches to teaching English as a foreign language in higher education. The concept of gamification is defined and distinguished from game-based learning and educational games. The psychological and pedagogical foundations of gamification are analysed, including self-determination theory, the theory of flow and the affective filter hypothesis. The main game elements used in language teaching are described, and their influence on learners’ motivation, engagement and anxiety is discussed. It is concluded that gamification is effective when game elements are integrated meaningfully into language learning objectives rather than used as external rewards.

References

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Published

2026-10-09

How to Cite

Meyliyeva, F. E. (2026). Gamification As A Modern Approach To Teaching English As A Foreign Language: Theoretical Foundations And Motivational Potential. International Conference on Global Trends and Innovations in Multidisciplinary Research, 2(8), 10-13. https://www.tlepub.org/index.php/2/article/view/1089