Forming Independent, Creative And Design Thinking In Students Through Innovative Technologies
Keywords:
innovative technologies, primary education, independent thinking, creative thinking, STEAM, gamification, AR/VR, project-based learning.Abstract
The article discusses the formation of independent and creative thinking in primary school students through the use of innovative technologies. The role of interactive methods, gamification, AR/VR technologies, STEAM approach, and project-based learning in the educational process is analyzed. The effectiveness of innovative technologies in developing students’ creative thinking, independent decision-making, and practical skills is demonstrated. The implementation of these technologies in the education system of Uzbekistan and their pedagogical significance are also highlighted.
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