The Impact of E-learning Platforms on Student Motivation in Higher Education
Keywords:
student engagement, higher education, online learning, educational technology, learning management systems, interactive learning, pedagogical innovationAbstract
The study investigates how digital learning platforms impact student engagement in higher education environments. The study shows that digital platforms can boost student engagement through their interactive elements and personalized learning paths and group work features but their actual impact depends on the teaching methods and institutional resources and student ability to use digital tools. The research shows that schools should use online platforms together with proven teaching methods because this approach will lead to better student engagement results in classrooms although schools must first resolve their digital access issues and technology capacity problems and teacher preparation needs.
References
Garrison, D.R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2-3), 87-105.
Bond, M., Bedenlier, S., Marín, V.I., & Händel, M. (2021). Emergency remote teaching in higher education: Mapping the first global online semester. International Journal of Educational Technology in Higher Education, 18(1), 1-24.
Fredricks, J.A., Filsecker, M., & Lawson, M.A. (2016). Student engagement, context, and adjustment: Addressing definitional, measurement, and methodological issues. Learning and Instruction, 43, 1-4.
Полат Е.С., Бухаркина М.Ю., Моисеева М.В. (2019). Теория и практика дистанционного обучения. Москва: Академия.
Means, B., Neisler, J., & Langer Research Associates. (2020). Suddenly Online: A National Survey of Undergraduates During the COVID-19 Pandemic. Digital Promise.
Martin, F., & Bolliger, D.U. (2018). Engagement matters: Student perceptions on the importance of engagement strategies in the online learning environment. Online Learning, 22(1), 205-222.
Андреев А.А. (2020). Педагогика высшего образования: новые технологии обучения. Вестник Московского университета, 3, 45-58.
Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77-112.
Richardson, J.C., Maeda, Y., Lv, J., & Caskurlu, S. (2017). Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis. Computers in Human Behavior, 71, 402-417.
Рахимова Д.А., Саидова М.Х. (2021). Цифровизация высшего образования в Узбекистане: проблемы и перспективы. Проблемы педагогики, 4(55), 112-118.
Downloads
Additional Files
Published
Issue
Section
License
Copyright (c) 2026 Both journal and authors

This work is licensed under a Creative Commons Attribution 4.0 International License.




